FILMS

press to zoom

press to zoom

press to zoom
1/3

"Mimic" Texturing and texture concept

press to zoom

Mimic, mechanical arm concepts.

press to zoom
1/2

Environment and digidouble texture lead / texture artist.

press to zoom

Environment layout / modelling and texturing

press to zoom

Team lead for texture of Athens environment. Plus texturing.

press to zoom
1/3
 

Senior modeller and texture artist. This involved creating and texturing  various high res set extensions, and props.

Crowd and vehicle modelling. Helicopter, and various digi-doubles.

press to zoom

Sequence texture lead, plus crowd and vehicle modelling and texturing.

press to zoom

High res digi-double modelling

press to zoom
1/4
 
 

I was predominantly a senior modeller and texture artist on this show. However later on in the project I took over several sequences as texture lead after the previous lead had left.

model and animation of suit transformation test

press to zoom

Transformation concept design

press to zoom

Suit model and paintover

press to zoom
1/3

Facial scarring blend shape test. (My model used but comped by another artist)

press to zoom

Digidouble model and blendshapes

press to zoom
1/2
 

I created a digidouble and various facial blendshape concepts during this pitch project, showing possible examples of facial scarring.
 

Digi-double texturing

press to zoom

Digi-double texturing

press to zoom
1/2

Animated matte painting of wounds

press to zoom

Modelling and texturing of various props, such as Captain Barbossa's pegleg, guns etc

press to zoom

Set extension modelling and texturing

press to zoom
1/3

Facial blendshape modelling and texture updates

press to zoom

City and Palace of Nasaf. Modelling and texturing of hero assets including the palace.

press to zoom

Facial scarring texture

press to zoom
1/3

Set model, plate clean up and reprojection of matte painting

press to zoom

Environment modelling and texturing

press to zoom

Environment modelling and texturing

press to zoom
1/3

Alien modelling 50%

press to zoom

Alien model 50%

press to zoom

Alien antenna design , model and texture. 100%

press to zoom
1/3

Shot specific texture map variations

press to zoom
1/1

Environment modelling

press to zoom

Set extension modelling and texturing

press to zoom

Environment layout, model, texture and sculpt

press to zoom
1/3

Facial and plate tracking

press to zoom

Facial and plate tracking

press to zoom

Facial and plate tracking

press to zoom
1/3