
FILMS

"Mimic" Texturing and texture concept
Mimic, mechanical arm concepts.

Environment and digidouble texture lead / texture artist.
Environment layout / modelling and texturing
Team lead for texture of Athens environment. Plus texturing.

Senior modeller and texture artist. This involved creating and texturing various high res set extensions, and props.
Crowd and vehicle modelling. Helicopter, and various digi-doubles.
Sequence texture lead, plus crowd and vehicle modelling and texturing.
High res digi-double modelling

I was predominantly a senior modeller and texture artist on this show. However later on in the project I took over several sequences as texture lead after the previous lead had left.
model and animation of suit transformation test
Transformation concept design
Suit model and paintover

Facial scarring blend shape test. (My model used but comped by another artist)
Digidouble model and blendshapes

I created a digidouble and various facial blendshape concepts during this pitch project, showing possible examples of facial scarring.
Digi-double texturing
Digi-double texturing

Animated matte painting of wounds
Modelling and texturing of various props, such as Captain Barbossa's pegleg, guns etc
Set extension modelling and texturing

Facial blendshape modelling and texture updates
City and Palace of Nasaf. Modelling and texturing of hero assets including the palace.
Facial scarring texture

Set model, plate clean up and reprojection of matte painting
Environment modelling and texturing
Environment modelling and texturing

Alien modelling 50%
Alien model 50%
Alien antenna design , model and texture. 100%

Shot specific texture map variations

Environment modelling
Set extension modelling and texturing
Environment layout, model, texture and sculpt

Facial and plate tracking
Facial and plate tracking
Facial and plate tracking
