FILMS

1/3

"Mimic" Texturing and texture concept

Mimic, mechanical arm concepts.

"Mimic" Texturing and texture concept

1/2

Environment layout / modelling and texturing

Team lead for texture of Athens environment. Plus texturing.

Environment and digidouble texture lead / texture artist.

Environment layout / modelling and texturing

1/3
 

Senior modeller and texture artist. This involved creating and texturing  various high res set extensions, and props.

Sequence texture lead, plus crowd and vehicle modelling and texturing.

High res digi-double modelling

Crowd and vehicle modelling. Helicopter, and various digi-doubles.

Sequence texture lead, plus crowd and vehicle modelling and texturing.

1/4
 
 

I was predominantly a senior modeller and texture artist on this show. However later on in the project I took over several sequences as texture lead after the previous lead had left.

Transformation concept design

Suit model and paintover

model and animation of suit transformation test

Transformation concept design

1/3

Facial scarring blend shape test. (My model used but comped by another artist)

Digidouble model and blendshapes

Facial scarring blend shape test. (My model used but comped by another artist)

1/2
 

I created a digidouble and various facial blendshape concepts during this pitch project, showing possible examples of facial scarring.
 

Digi-double texturing

Digi-double texturing

Digi-double texturing

1/2

Modelling and texturing of various props, such as Captain Barbossa's pegleg, guns etc

Set extension modelling and texturing

Animated matte painting of wounds

Modelling and texturing of various props, such as Captain Barbossa's pegleg, guns etc

1/3

City and Palace of Nasaf. Modelling and texturing of hero assets including the palace.

Facial scarring texture

Facial blendshape modelling and texture updates

City and Palace of Nasaf. Modelling and texturing of hero assets including the palace.

1/3

Environment modelling and texturing

Environment modelling and texturing

Set model, plate clean up and reprojection of matte painting

Environment modelling and texturing

1/3

Alien model 50%

Alien antenna design , model and texture. 100%

Alien modelling 50%

Alien model 50%

1/3

Shot specific texture map variations

Shot specific texture map variations

1/1

Set extension modelling and texturing

Environment layout, model, texture and sculpt

Environment modelling

Set extension modelling and texturing

1/3

Facial and plate tracking

Facial and plate tracking

Facial and plate tracking

Facial and plate tracking

1/3